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Work Hard. Play Harder

Work Hard Play Harder

This project is a proposal for an alternate mode of living catering to 50-100  families. The goal of this project was to innovate against our existing flawed modes of domesticity built on the foundation of consumerism, sexism, and glorification of the individual.

As a response, after 4 months of consistent iteration, I proposed communal living where "play" was the main catalyst within this architecture. 

Situated in proximity to the max bell centre over the existing structure in Calgary AB, this architecture is a maze of playful activity for all ages. Imagine living in a playground without feeling the anxiety to socialize or the resistance to act like a child. I used architectural design tools to create an environment that would create room for healthy communal living, with the physical perks of engaging in play for all ages - a healthier society.

Formally the individual geometries are a result of deliberate physics simulations that physically challenge what a house can look like. This is to shatter the existing program of a "normal" house that caters more to a nuclear family, and not to the different forms of families that truly exist.

Exterior Render (2023)
Interior render (2023)

Architectural study: La Muralla Roja

This is a study of the stunning and complex project by Ricardo Bofill, La Muralla Roja in Spain. Also known as the Red Wall. This study aims to recreate and understand this architecture through a series of architectural drawings: Plans, Sections, Elevations, Renders, and Axonometric drawings.

Softwares used: Rhino 3D, Blender, Adobe Illustrator, Adobe Photoshop, Adobe Indesign

La Muralla Roja Render

Code Building: La Muralla Roja

This project then developed into code building. This was a 3 person collaboration.

By understanding the geometrical skeleton of this complex structure, and isolating each component into shiftable blocks, we created a series of codes in Grasshopper to create an active model that could produce endless iterations of the building while maintaining the original design methodology of modularity.

Softwares used: Rhino 3D, Grasshopper, Blender (for renders only)

House for an artist: Architecture in the expanded field